This was first published on Jan. 17th, 2015.
Rohan came with many, many goodies, and one of those was mounted combat. Mounted combat is a lot of fun, but there are a large number of distinct play styles that can make it a bit more complex than simply running stuff over. Today we will focus on the medium horse, also known as the rouncey.
Endurance is what we normally call morale. The rouncey has a moderate amount of endurance. It is squishier than the heavy mount, but tankier than the light mount. It provides a happy medium, which is a common theme for this mount.
Power is another happy medium. It is used to move at full speed for a long amount of time, and lets you throw down attacks. Keep in mind that all of your skills in mounted combat have a power cost for you and your mount.
The rouncey has more armor than the light horse, but yet again, less than the heavy horse.
The rouncey has a moderate amount of strength. It has a moderate amount of regeneration. We’re still in between the light and heavy mounts.
The rouncey has a moderate amount of agility. It has a moderate amount of evade rating, and turn rating. As usual, in between the light and heavy mounts.
This mount has an acceleration of 9. It is still between the heavy and light mounts.
It moves at a maximum speed of 14.5 metres a second.
What all this means is that the rouncey is the perfect middle-of-the-road mount. It stats are nothing special, but they offer a perfect balance between the light and heavy horses. The rouncey is great if you are a ranged character who doesn’t want to be too squishy, but still needs some manoeuvrability, or a melee character who wants to be able to move around easily, but doesn’t want to be too fragile. Or it can be great if you find that the light and heavy horses are too extreme for your liking. The beauty of the rouncey is that it works well for all characters. Moderately. It can do everything moderately well. Keep in mind that using stat increases, you can customize the rouncey however you like. You can tip the scales and make it a really personalized mount using this method.
Traits – Stat Increases
Endurance can be increased by 900 points. This can be used to make your rouncey more beefier, and more like a heavy mount.
Power can be increased by 1300 points. This can be used to make your rouncey last longer in a war of attrition. Sometimes, this happens, and the extra power is nice.
Armor can be increased by 1200 points. This is super useful. I am of the opinion that armor should be maxed no matter what type of horse you have.
Strength can be increased by 395 points. This is great to max if you want your rouncey to be more like a heavy mount.
Agility can be increased by 395 points. This is great to max if you want your rouncey to be easier to move around.
Trait Trees *please note that we are not going to cover the yellow trait tree*
Red Trait Tree
Long Reach – This gives you +10 max range for ranged skills. Very useful if you aren’t interested in melee combat.
Heavy Hand – This gives you +1200 critical rating.
Physical Specimen – This unlocks after you have put 2 points into Heavy Hand. It increases your physical mastery rating by 2100 points. This is great for anyone who uses physical mastery in most of their skills.
Tactical Genius – This unlocks after you have put 2 points into Heavy Hand. It increases your tactical mastery rating by 1800 points. This is great for healers, and spellcasters.
Savagery – This gived you +15% critical multiplier. Max this out, and your crits will do so much damage you’ll be pointing and laughing at all your enemies.
Rapport – This increases the damage you do against mounted enemies by a whopping 20%! And honestly, what else do you fight on your mount apart from mounted units?
Deadly Pursuit – This unlocks after 3 points have been put into Rapport. It will make all of your attacks apply bleed damage as long as you are attacking from behind.
Arise – This unlocks after 3 points have been put into Rapport. It gives you a skill that restores 10% of your rouncey’s power.
Shields Will Be Splintered – When Red Dawn Discipline is toggled, some of your skills will lower your enemies armor and inflict heavy bleed damage when a critical hit is landed.
– This focuses on dps. Increasing the skills of your mount will further customize it and make it more suited for a ranged or melee character.
– Keep Red Dawn Discipline toggled
Blue Trait Tree
Hard to Hurt – This increases your physical and tactical mitigation by 1050 points.
Hard to Hit – This increases your evade rating by 320 points, and your rounceys evade rating by 1000 points. This should be maxed to help you out in fights.
Determination – This unlocks after 2 points are put into Hard to Hit. It increases your resistance rating by 600 points.
Keen Instincts – This unlocks after 2 points have been put into Hard to Hit. It increases your block rating by 1000 points, and your parry rating by 1200 points.
Deep Reserves – This increases your non-combat and in-combat power regeneration, and your steeds non-combat and in-combat power regeneration.
Sacrifice – This unlocks after 2 points are put into Deep Reserves. It gives you a skill that can be toggled to let you protect your mount from incoming damage, but consumes power every second.
Rapid Recovery – This increases your non-combat and in-combat morale regeneration, and your steeds non-combat and in-combat endurance regeneration.
Patience – This unlocks after 2 points are put into Rapid Recovery. It reduces the power cost for your physical skills by 20%.
Understanding – This unlocks after 2 points are put into Rapid Recovery. It reduces the power costs for your tactical skills by 20%.
Survivability – As long as the Rohirrim Discipline is toggled, there is a chance that some of your skills will apply a damage preventing bubble for a short amount of time.
– This line is focused on defense. You can increase certain skills, such as armor, to increase this focus and further customize your mount.
– Keep Rohirrim Discipline toggled