Guide: Light Mounted Combat

This was first published on Jan. 10th, 2015.

Rohan came with many, many goodies, and one of those was mounted combat. Mounted combat is a lot of fun, but there are a large number of distinct play styles that can make it a bit more complex than simply running stuff over. Today we will focus on the light horse, also known as the courser.

Stats
Endurance is what we normally refer to as morale. Evidently horses need another name for it. The courser has the lowest amount of endurance, which means that it is a fragile horse, luckily, its other stats make up for this.

Power has thankfully kept its name. While the coursers endurance rating is sad and dinky when compared to the medium and heavy horses, the courser has the highest power rating. This means that you can move at full speed for an incredibly long amount of time. It also means that you can throw down more attacks.

Armor is something that the courser is lacking. The courser has the lowest amount of armor, which makes me feel comfortable calling it a glass cannon.

Strength is another thing that the courser doesn’t have. It has the lowest amount, which means that it cannot regenerate power and endurance very easily.

Agility is where the courser truly shines. The courser has the highest amount of agility, which means that it can make tighter turns and evade more attacks.

The courser has the highest amount of acceleration (10 points). This means that you can reach full speed much faster than you would if you were riding a medium or heavy mount.

The courser can also run the fastest. It moves at speeds of 15 metres a second. Much faster than the heavy horse.

What all this means is that no matter what you do, the courser will always be a glass cannon. The courser can be manoeuvered very easily and can make tight turns and weave through forests with relative ease. In combat, you must kill your enemies quickly. Use your extra power to throw down massive attacks, because your courser will not do well in a war of attrition. I would strongly recommend that you use the courser if you’re a ranged unit. Think of this as a horse designed just for you. Or you can just use a courser as a travel mount, and switch over to a heavier mount when you want to go tank stuff.

Traits – Stat Increases
Endurance can be increased by 945 points. This can be very useful and can be used to flesh out your courser. Make sure that your horse doesn’t get knocked out by a few measly blows.

Power can be increased by 1170 points. This is good if you really want to turn your horse into a duracell battery. A courser with maxed out power can go forever.

Armor can be increased by 1050 points. This should be maxed out no matter what. The courser is already fragile, and this can help offset that.

Strength can be increased by 344 points. This is also good for rounding out your horse.

Agility can be increased by 510 points. Maxing this out will turn your courser into a tightrope walker. Maxing this out will let you weave through forests pretty easily and get you a higher turn rating.

Trait Trees *please note that we will not be covering the Yellow Trait Tree*
Red Trait Tree

Long Reach – This gives you +10 max range for ranged skills. This reinforces the courser as a horse well suited for players with many ranged skills.

Forceful Blows – We all love criticals. This increases your critical rating by 1200 and your armor penetration by 2400. More damage for you.

Combat Advantage – This unlocks after 2 points are put into Forceful Blows. It increases your physical mastery rating by 1500 and your tactical mastery rating by 2100.

Exceptional Tactics – This unlocks after 2 points are put into Forceful Blows. It increases your finesse rating by 1200.

Deceptive Appearance – This one is your first trait that doesn’t focus on hurting things. This decreases your threat generation by 30%. This is incredibly useful. While it seems humble, it means that you can attack things and not draw as much attention to yourself.

Vicious Attacks – Some of your attacks will now do bleed damage.

Feign Injury – After you have unlocked Vicious Attacks you can get this skill. This skill lets you escape from combat.

Rush of Energy – After you have unlocked Vicious Attacks you can get this skill. When your courser has 30% power left, you can use this skill to erase all of your power costs for the next 10 seconds. Afterwards, your mount will be completely drained of power.

Wrath – As long as you have the Red Dawn Discipline toggled, this will increase the critical chance for some of your skills.

Overview
– This is best for ranged characters because it lets them stay far away from their opponents.
– This trait tree specializes in dps. Traits that increase defense are highly recommended to avoid becoming too fragile.
– Round out the courser by increasing armor and morale.
– Keep Red Dawn Discipline toggled.

Blue Trait Tree

Tough Exterior – This gives you 750 physical and tactical mitigation.

Fast Manoeuvring – This will give your courser 1200 extra evade rating. This is a massive boost, and this should definetly be maxed.

Defensive Riding – This unlocks after 2 points are put into Fast Manoeuvring. It increases your block rating by 800, your evade rating by 480, and your parry rating by a whopping 1200.

Invigorating Presence – This increases your incoming and outgoing healing rating by 1500.

Bond of Power – This unlocks after 2 points are put into Invigorating Presence and it does a lot. It increases your mounts in-combat power regeneration, and non-combat power regeneration. It also increases your in-combat power regeneration, and non-combat power regeneration.

Invigorate – This unlocks after 2 points are put into Bond of Power. It gives you a skill that will restore your coursers power. It gives you an intial heal and a heal over time.

Bond of Morale – This unlocks after 2 points are put into Invigorating Presence. It increases your mounts in-combat endurance regeneration, and non-combat endurance regeneration. It also increases your in-combat morale regeneration, and non-combat morale regeneration.

Bolstering Cry – This unlocks after 2 points are put into Bond of Morale. It gives you a skill that heals your steeds morale.

Quickness – This decreases some of your skills cooldowns by 6 seconds.

Motivation through Aggression – As long the Rohirrim Discipline is toggled, each of your skills has a chance to restore 10% of morale and endurance to you and any group members within a 40 metre radius.

Overview
– This is good for characters who are healers and/or fragile, because it bolsters their defenses and healing abilities.
– This trait tree specializes in defense, you can increase agility, morale, and armor to further improve this. Try splashing some of the red tree to balance this out with some dps.
– Keep the Rohirrim Discipline toggled.

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